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Thread Statistics | Show CCP posts - 3 post(s) |

Anthar Thebess
764
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Posted - 2014.10.09 22:15:00 -
[1] - Quote
Can we get some changes to timers at the same time? up to +-12h on FINAL timer only.
This way waiting always on the final timer and then throwing every thing will be not so viable any more. You will have to get on before, or have big chance on very , unpleasant surprise in the middle of the night.
I still remember refing few times the same stations and systems. Tactic was usually - wait till the last timer , it will be in our favor, drop every thing , so there is no point in escalation , rep .... and you get week reset on system. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
765
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Posted - 2014.10.10 06:27:00 -
[2] - Quote
Marlona Sky wrote:This change would be even better if you removed structure notification mails. Regardless of what others will reply to this suggest, I really would like a CCP reply on the topic and everyone would be highly interested in what you have to say about them.
Please don't disappoint us. This is good idea, currently there is to much out of game apps managing this.
They also could come distributed.
For example , lets create deployable. "Communications Scrambler" - 4h lifetime - unable to scope - around 20mil in materials - you can drop more than 1 ( just to give possibility of keeping communications scrambled)
This structure can be deployed in system, only on Sun ( warp to 0) If this structure is active in the system. No emails about : - new towers - any attack - sbu
is sent. If this structure dies and there is not any new in the system - warning emails will be generated. This will put very nice "meta" into the game.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
765
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Posted - 2014.10.10 08:56:00 -
[3] - Quote
I agree, that this module is worst solution than removing all notifications , but on the other hand. If you have sov, and someone attack your ihub / stations etc then some event should be raised. This way we can provide some very important meta game to prevent abusing API notifications. 4h to short? 14 hours then.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
765
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Posted - 2014.10.10 10:20:00 -
[4] - Quote
Sigras wrote:
That said, the more I think about this idea the more I like it... I would exempt POSs from this change, they don't have anything to do with sov, and they're used in low sec. There are plenty of towers being managed in low sec but the owners don't necessarily want to live there.
Towers have big impact on sov, and whole point in removing or blocking this communicators is to force you live where you have assets.
In case of towers this can be very hard to change , as when you think about this you have many ways to detect that something is going on, as api provides information about : - fuel left - stront - silo state.
Still disabling all attack notifications for towers could be good. Even if you will be able to detect that tower is in RF , you will not know about this asap.
All SOV related notifications must go. - sbu placement - ihub/sbu attacked - etc.
This will scale down nicely ability to manage AFK large amount of assets. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
766
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Posted - 2014.10.10 11:53:00 -
[5] - Quote
Haven't this multi silo issue was not fixed? Detecting/not detecting issue will not be issue when jump ranges will be nerfed.
Unless you want to pump all your towers in scimitars. Remember that currently blobs controlled r64/r32 moons so easily as they could drop capital bloob every where extremely fast. Tower 25LY away from staging ... this is just 1 midpoint. Now it will be a bit more.
But lets get back to structures them self. Stuff that i would like to see modified : - jump bridges / cyno generators ( cyno jammers will be gone , unless CCP will reduce their maintenance cost. )
Next thing that also should need adjustment is Super Capital EHP. They are not structures , but when we are talking about adjusting EHP of structures should not we do the supers at the same time?
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
766
|
Posted - 2014.10.10 12:02:00 -
[6] - Quote
Solaris Vex wrote:Death to structure shooting.
Instead I propose a new module.
Station Hacking device
Requires; 1 Highslot 1 PG 1 CPU electronic warfare III max 1 per ship 150km range
Upon activation starts an 8 hour capture timer, if the device is interrupted for any reason (warping off, ecm/damps) the timer resets. At the end of the timer the station and system flips to the hackers corp. Hacking devices do not stack.
Also; IHUB upgrades can now be equipped on stations Remove IHUBs, TCUs, and SBUs.
Enjoy the chaos.
So you want to move all sov conquest to a ships. Ships that , unless are titans or supers , have very small ehp - and they can be killed very easily?
Or do you want 1 overtanked tech 3 cruiser on undock , being pumped for 8h by 300 man logistic fleet ?
Bad idea. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
766
|
Posted - 2014.10.10 12:53:00 -
[7] - Quote
Yes but you want 8h This is to shoort and to long.
To short? People sleep and work. So you can do it when they are taking care important stuff ( aka RL)
To long. You want 1 person for 8h to sit in front of computer ? ( how old are you? ) Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
766
|
Posted - 2014.10.10 13:09:00 -
[8] - Quote
To many timers is also bad thing. If you have enough to reset final timer, you can keep smaller groups in a up to week endless reffing , as you just come in full force at the final timer and make the reset.
This way we are getting to a point where "bring more" come to play. Make each timer less and less unpredictable for both sides. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
766
|
Posted - 2014.10.10 14:01:00 -
[9] - Quote
oohthey ioh wrote:Basil Vulpine wrote:If you want to prepare people for being actively rewarded for doing things encourage them to defend sooner rather than later.
Give sov structures an inverse adapative armor hardener. High resists when a fleet first starts shooting but over time the resists go down a bit.
So start offIn terms of numbers, start an IHub off at 80% omni resist. For every 15 mins spent shooting it the resists that are being hit drop by 5% with a floor value of 60% resists after 1 hour. If the structure isn't shot for 15 mins then it regains full resists.
I do like the reduction in repair drudgery. EHP is EHP, it can be chewed through in bombers if need be and caps / supers can do it a lot faster. Bandaid solution for now. love it
Hate it. IT assumes that you will be shooting 1 ihub for few hours. Unless you count placing a noobship alt few hours before actual fleet to get 0 resists.
Ofcourse then no notifications is mandatory. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
768
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Posted - 2014.10.14 06:24:00 -
[10] - Quote
Bailian Moxtain wrote:Now add npc-space to all 0,0 regions and youre doing something right No, as this means that big blobs , and local people will have place where can store safely all their assets, and no one can evict them. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Anthar Thebess
777
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Posted - 2014.10.17 07:35:54 -
[11] - Quote
Well i think that JB could get total rework.
Unlink them from Sov - so yes JB in NPC space , but... JB without upgrade max 2.5 LY , JB including upgrade 5LY.
This will make some interesting applications in NPC nullspace. We could also think about JB for FW militia , and only FW milita in lowsec ?
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
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Anthar Thebess
792
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Posted - 2014.10.31 13:14:26 -
[12] - Quote
Can we get small modification to station clone service?
You cannot CLONE JUMP INTO A STATION that have in capped clone service.
CCP make EVE bigger after PHOEBE
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